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"Stanley The Shoebill Stork"

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In a nutshell,
Please!

Character & Concept Design

Stanley is a character concept developed as a part of an educational project while attending UNCSA for a new graduate program in Animatronics. He was developed in a digital pipeline (Photoshop Illustration > Zbrush > Keyshot > Photoshop Finishing), but the character's form started as a collection of cut paper that formed his silhouette.  

The process of creating a dynamic composition for a static character is one that animators have used for many years, and was introduced to me by Doug Griffith- a long-time Imagineer and 3D Artist. 

Below, you can find the full concept deck along with development benchmarks. 

DISCLAIMER: This work is not a product of the Walt Disney Company and was created solely for education and research purposes. Trademarks and the likenesses of "Disney's Polynesian Village Resort" and "Trader Sam's Grog Grotto" are the sole property of the Walt Disney Company.  Equally, this concept is not intended as a means of sale or solicitation to any parties.

Concept Development

Process & Digital Pipeline

Paper Cut-Out Silhouette
Initial Illustrated Concept
ZBrush Model Shot
ZBrush Model Shot
Pre-process Keyshot Render
Pre-process Keyshot Render
Post-Process Render
Post-Process Render
Staging Concept
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